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Mega Man X3 - Zero Project 3.1 (Zero Base Mod)				     *
Created By: Justin3009 (xJustin3009x/Shishisenkou)			     *
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Version 2.0 - January 31st, 2012
Version 2.1 - February 1st, 2012
Version 2.2 - April 26th,   2012
Version 3.0 - September 27th, 2015
Version 3.1 - December 26th, 2016
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Content
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1. What's new?
2. Credits
3. Fixes
4. Contact


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1. What's new?								     *
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This requires an UNHEADERED Mega Man X 3 (U) rom!  This 'SHOULD' work on most emulators now!

    Features For Zero Project (Zero Base Mod)
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1.  Play as Zero anytime except areas where he's unavailable such as the introduction stage.
2.  Zero is able to use sub-weapons.
3.  Zero can scroll through sub-weapons with any method.
4.  Z-Sabre damage varies depending on boss.  The damage is based off of the bosses speed/power combined which are listed on the credits roll.
5.  Zero is able to gather Heart Tanks, Energy Tanks and Ride Armor chips. He's able to fill sub-weapons and Energy Tanks while also able to use them.
6.  Zero can use Ride Armors.
7.  Updated dialogue to reflect both characters being playable.
8.  Zero can obtain capsule upgrades and use them to an extent.
9.  Zero has slightly higher health than X.
10. Hyper C. can be used regardless if it's full weapon health or not and it heals 2 bars per hit with or without it equipped.
11. Zero CANNOT use the Hyper C. weapon.
12. Zero has new animations for charged Triad Thunder, Ray Shot & Gravity Well.
13. X and Zero are swapped during events. If you're Zero, X will appear, vice versa.
14. Menu has alternate text for X and Zero, thus giving Zero the 'Z-Buster' instead of the 'X-Buster'.
15. Energy Tanks work like Mega Man Zero. If you're health is filled during a sub-tank's use, it will stop healing.
16. X and Zero have completely separate dialogue.
17. The game remembers who you played as last after you've beaten a level or died.
18. A feature from Mega Man X2 in which you can shoot both buster shots at once and both will deal damage instead of the large wait time (This includes X's cross-over shot).
19. X's final cross-over shot is slightly nerfed.  The extra shots on it each do one damage each instead of two as every shot can now hit bosses consecutively.
20. Quicker Z-Sabre movement on Zero.
21. Quicker Tornado Fang/Frost Shield.
22. Zero can fire both buster shots and the Z-Sabre without having to wait for the shots to disappear off screen.  X, however, cannot.
23. The unused buster frames Zero has are incorporated into his animation making them 'slightly' smoother.
24. X's animation when firing his cross-over shots are MUCH quicker in both air and ground to reflect his better use with the buster.
25. X is unable to use the Z-Sabre while using the Hyper C. weapon.


    Other Features
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1.  While the Z-Sabre has a heavy damage reduction, the projectile X has is untouched making it still ludicrously strong.
2.  The 'X' on the stage select screen is now used for switching characters.  It will change to an X or a Z to reflect who you're currently using.
3.  X's helix-shot has been altered so it actually does something and NOT lag the game while allowing each bit deal it's own damage.
4.  Quicker screen moving in the menu when going to swap characters.
5.  Faster dialogue in menu when swapping characters.
6.  The Golden/Black Armor can be saved via passwords.
7.  New portrait palettes if you have Golden Armor/Black Armor.
8.  New feature in which before the Z-Sabre boss in Doppler's level if you're playing as Zero, it forces the menu to load and X warns Zero to be careful.
9.  No more force field generating on the armor upgrade.
10. Ride Armor pads are redone so you can use them at any time so long as you have at least one ride armor chip!


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2. Credits								     *
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Big thanks to the Mega Man X9 community for repeated beta testing!


Other:
1. Tsuraranoma for his buster modifications!
2. ShadowMH for providing the dialogue for Zero and editing!
3. One more thanks to everyone at www.MegamanX9.com who's testing!
4. www.romhacking.net for helping with code issues when they arrived!


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3. Fixes								     *
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Version 2.1

1. Air Dash failing when holding up.
2. Zero's invincibility bug.
3. Fixed dialogue with Dr. Light talking about force field generating on Armor.  (No longer does that)
4. Fixed various dialogue for Zero with Dr. Light so it doesn't say he WILL be able to do this, rather, he MAY be able to.
5. Tweaked dialogue for when you get Z-Sabre


Version 2.2

1. Fixed a capsule bug in which X's armor didn't show up.
2. Fixed a capsule bug for X in which the game would freeze at the X-Buster capsule in Neon Tiger's stage.
3. Fixed a capsule bug for Zero in which getting the double jump upgrade would freeze the game after Zero attempted it.
4. Fixed a couple dialogue errors.


Version 3.0 (Base Mod Project)

1. Everything was redone ground up.  Far less bugs, better coding, more features.
2. Zero's new animations have been heavily altered.
3. Triad Thunder has been heavily updated animation wise for both characters.  It's a lot quicker and has more of an impact.


Version 3.1 (Base Mod Project)

1. Fixed numerous bugs that were left over from before.
2. Fixed some more dialogue and grammatical errors.
3. Added in a new feature with the Ride Armor pad.  As long as you have at least one chip, you can use the pad.  No more specific chip needed!


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4. Contact								     *
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If there are any bugs that come up, e-mail me at:
 
Email:	xxjustin3009xx@hotmail.com


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